Sketching User-Experience in Software Design
It’s been a busy couple of weeks in the Voxygen office. Good fun though as I’ve had a chance to do some sketching for an experience design we’re developing. As the paper mounted up I thought it would be fun to lay some of it out. You can see how we began with a series of mind maps to capture the issues and our ideas. These then formed the basis of more formalised flow diagrams using personas, which were then turned into different narratives to give more relevance. My post it note doodles were then worked-up by our storyboard artist.
Like many people, we find sketching an incredibly useful way of developing and refining thinking in the same way you would use sketching to develop a 3d form.



